Post by breaker on Jul 22, 2010 20:38:38 GMT -5
Name: John Rider
Age:11
Personality: First and foremost, despite being in the perfect position for it, John does not condone revenge. He deals with the large amount of sorrow he deal with it by doubling it into his motivation. He is generally quiet and open to working with other people he trusts. He’s not afraid to rely on someone but he generally does not wish to put a burden on them. He tends to drift towards a loner’s life, moving to a new place, making friends, then leaving soon after.
As a shaman, he is easy to approach. He keeps his mind on his work, but can multitask and assist others while accomplishing his own goals. Generally, when performing a ritual, he does not react harshly to interruptions and is able to put his own desires on hold in a emergency. He is calm and controlled, but cannot be described as professional or all that energetic.
In combat, he tries not to make eye contact with an enemy and stays out of the way, putting his Hearth between him and the target. His expression is distant, but you can notice small flickers as his eyes travel between his Hearth and the enemy. He knows his limits and usually retreats in non 1-on-1 confrontations and is not above ambushing or sneak attacking an enemy.
Appearance:
He carries around various bobbles, but doesn’t wear them, choosing to keep them in a fanny pack.
Origin of Power: Born a shaman, grew up and practiced his art in a temple. He’s was part of a recognizable minority that could bring their influence out of the spiritual world and into the physical one. He was granted dominion over his Hearth by an elder when his father died.
Special Abilities:
Commune with the Dead: Using a lengthy 2 hour ritual, John can ask questions of friendly spirits. While the questions can be complex, most answers must me simple. This is not exhausting to the Shaman, but is to the spirit, in order to make it worth it to the spirit, offering must be made.
Summon Hearth: A Hearth is a semi-intelligent guardian that follows the commands of the Shaman. When summoned, it can fight and air-grind similar to an unreleased shinigami, and is on about the same level of skill. The commands given are mental, however, the Hearth cannot send information back, so no TRUE communication happens.
The Hearth lasts until the Shaman loses consciousness of mental capacities. When not summoned, the Hearth waits, unmoving, in Hueco Mundo, and when destroys, reforms there. Summoning can only occur once a day.
( Appearance:
Last Resort: When the Shaman is in extreme danger and his Hearth is present in the physical realm, he can temporarily hide for an hour in a pocket of space in Hueco Mundo ( this is where the Hearth normally resides when not summoned). The Hearth remains active for this hour, commanding itself. If the Hearth is destroyed while the Shaman is in this pocket, he is trapped there, unable to free himself.
Exorcism: … It’s soul burial… he can perform soul burial. Yes, I know it’s an iconic shinigami ability, but it fits the chara….well, who the heck do you think you are? Blizzard?
History: John was born into a large family of temple keepers in norther Japan. He spent the first 9 years of his life there, sweeping, cleaning, and making offering, slowly learning the rituals that tied his relatives to the sacred ground. His family was separated into households, of which there were several on the mountain, and each household was represented by the most spiritually aware member, the shaman amongst them. The shaman were the spiritual leaders and money makers of the family. They were perform luck enhancing rituals, communions, and festivals in order to support themselves and the temple.
However, of the 8 shamanistic households in the family, only four had true spiritual gifts, sadly enough, the rest was basicly a hoax. Of these four, they could perform true exorcisms and cleansings, and were the ones assigned to the scheduled communions with guests. John’s father was one of them.
At the age of seven, John’s father died of internal bleeding due to a genetic disorder he’d had since birth. It was a slow, painful process that lasted most of a day. It had become too painful for him to speak, so when John saw his father pass away in front of him, he only received a kiss on the forehead.
While mourning, John, a small child, was approached by his elders, having been seen exhibiting the abilities that would eventually make him take his Father’s place as a shaman. For the next two years, he studied and practiced, the spiritual presence within him growing day to day.
One peculiar day, John was asked to visit the elder shaman of his family, a man he respected very much. It was there that John was granted the greatest of Shamanistic powers, and a mission.
He was given a Hearth, a special guardian made of the bits and pieces of souls that didn’t exactly… make it to the other side in one piece. It was assigned to guard him until the day he died, and it was the same one that had protected his Father. The ancestor personally performed the comformation ritual that brought them together. It was during this process that John was informed of the dangerous mission that came with this power, hollows… evil fallen spirits, were occasionally drawn to the temple. While the weak ones were not able to force themselves onto holy ground, stronger ones were, so a few times a year, a Hearth would be needed to fend it off.
“You will carry this responsibility with honor, I trust you, as did your father, but don’t think this is the end of your training.” The old man smiled mischievously at John, a small, playful laugh behind his words. John could feel the bond forming between him and the land around him.
Of course, it didn’t last long, about four seconds later, a white, bone like spike burst through the back wall of the chamber they were in, piercing the old man’s neck, stopping only a few inches in front of John’s face. He scrambled out of the chamber, and when he got outside, his world was filled with light.
He gazed upon the courtyard and building in front of him. There was fire… everywhere, so bright that it seemed to cast shadows off itself, causing John to avert his eyes. Behind him, a large crash was heard, through the back chamber came a humanoid .The material it was made of reminded John of the pictures of Hollows his elder had showed him, except there was no flowing blackness around it, it seemed to be completely covered in the bone-like material, except for it’s face, where a large crack protruded from its forehead, revealing a bright, blood red eye that stared into John’s very soul.
It began to walk to him, but he ran once more, skipping around the building, toward a collection of rocks where the fire could not reach, he was crying at this point, but the heat seemed to tear the tears away from his face. He struggled to climb to the top of a large boulder, the hollow-like figure no longer presently pursuing him. The heat continued to build up, and he could see building beginning to crumble in front of him. He couldn’t breathe, dropping to his knees, then passing out.
The next morning, he woke atop the boulder, covered in a thick layer of the black soot from the fires. He looked out in front of him… and there was nothing. A large black semi-circle of ash was all that was left on the ground for half a mile around, sprinkled here and there with metallic scrap from certain buildings. He couldn’t cry, but he sat there, for what felt like hours, taking in the scene. In the end, he got up, and walked down the path from Temple Hill, and never came back.
Whatever that figure was, it had just ruined his life. His family was dead, his home destroyed, and his lineage ended. Only an elder could assign Hearths, and only an elder could place a new elder, thus, no one else could ever receive Hearths, and without them, they could never protect a temple, which means his family could never be rebuilt.
He walked away, with no idea where he was going, carrying the last of his clan with him, the last Hearth.
(wtb freepassrpsample)
Age:11
Personality: First and foremost, despite being in the perfect position for it, John does not condone revenge. He deals with the large amount of sorrow he deal with it by doubling it into his motivation. He is generally quiet and open to working with other people he trusts. He’s not afraid to rely on someone but he generally does not wish to put a burden on them. He tends to drift towards a loner’s life, moving to a new place, making friends, then leaving soon after.
As a shaman, he is easy to approach. He keeps his mind on his work, but can multitask and assist others while accomplishing his own goals. Generally, when performing a ritual, he does not react harshly to interruptions and is able to put his own desires on hold in a emergency. He is calm and controlled, but cannot be described as professional or all that energetic.
In combat, he tries not to make eye contact with an enemy and stays out of the way, putting his Hearth between him and the target. His expression is distant, but you can notice small flickers as his eyes travel between his Hearth and the enemy. He knows his limits and usually retreats in non 1-on-1 confrontations and is not above ambushing or sneak attacking an enemy.
Appearance:
He carries around various bobbles, but doesn’t wear them, choosing to keep them in a fanny pack.
Origin of Power: Born a shaman, grew up and practiced his art in a temple. He’s was part of a recognizable minority that could bring their influence out of the spiritual world and into the physical one. He was granted dominion over his Hearth by an elder when his father died.
Special Abilities:
Commune with the Dead: Using a lengthy 2 hour ritual, John can ask questions of friendly spirits. While the questions can be complex, most answers must me simple. This is not exhausting to the Shaman, but is to the spirit, in order to make it worth it to the spirit, offering must be made.
Summon Hearth: A Hearth is a semi-intelligent guardian that follows the commands of the Shaman. When summoned, it can fight and air-grind similar to an unreleased shinigami, and is on about the same level of skill. The commands given are mental, however, the Hearth cannot send information back, so no TRUE communication happens.
The Hearth lasts until the Shaman loses consciousness of mental capacities. When not summoned, the Hearth waits, unmoving, in Hueco Mundo, and when destroys, reforms there. Summoning can only occur once a day.
( Appearance:
Last Resort: When the Shaman is in extreme danger and his Hearth is present in the physical realm, he can temporarily hide for an hour in a pocket of space in Hueco Mundo ( this is where the Hearth normally resides when not summoned). The Hearth remains active for this hour, commanding itself. If the Hearth is destroyed while the Shaman is in this pocket, he is trapped there, unable to free himself.
Exorcism: … It’s soul burial… he can perform soul burial. Yes, I know it’s an iconic shinigami ability, but it fits the chara….well, who the heck do you think you are? Blizzard?
History: John was born into a large family of temple keepers in norther Japan. He spent the first 9 years of his life there, sweeping, cleaning, and making offering, slowly learning the rituals that tied his relatives to the sacred ground. His family was separated into households, of which there were several on the mountain, and each household was represented by the most spiritually aware member, the shaman amongst them. The shaman were the spiritual leaders and money makers of the family. They were perform luck enhancing rituals, communions, and festivals in order to support themselves and the temple.
However, of the 8 shamanistic households in the family, only four had true spiritual gifts, sadly enough, the rest was basicly a hoax. Of these four, they could perform true exorcisms and cleansings, and were the ones assigned to the scheduled communions with guests. John’s father was one of them.
At the age of seven, John’s father died of internal bleeding due to a genetic disorder he’d had since birth. It was a slow, painful process that lasted most of a day. It had become too painful for him to speak, so when John saw his father pass away in front of him, he only received a kiss on the forehead.
While mourning, John, a small child, was approached by his elders, having been seen exhibiting the abilities that would eventually make him take his Father’s place as a shaman. For the next two years, he studied and practiced, the spiritual presence within him growing day to day.
One peculiar day, John was asked to visit the elder shaman of his family, a man he respected very much. It was there that John was granted the greatest of Shamanistic powers, and a mission.
He was given a Hearth, a special guardian made of the bits and pieces of souls that didn’t exactly… make it to the other side in one piece. It was assigned to guard him until the day he died, and it was the same one that had protected his Father. The ancestor personally performed the comformation ritual that brought them together. It was during this process that John was informed of the dangerous mission that came with this power, hollows… evil fallen spirits, were occasionally drawn to the temple. While the weak ones were not able to force themselves onto holy ground, stronger ones were, so a few times a year, a Hearth would be needed to fend it off.
“You will carry this responsibility with honor, I trust you, as did your father, but don’t think this is the end of your training.” The old man smiled mischievously at John, a small, playful laugh behind his words. John could feel the bond forming between him and the land around him.
Of course, it didn’t last long, about four seconds later, a white, bone like spike burst through the back wall of the chamber they were in, piercing the old man’s neck, stopping only a few inches in front of John’s face. He scrambled out of the chamber, and when he got outside, his world was filled with light.
He gazed upon the courtyard and building in front of him. There was fire… everywhere, so bright that it seemed to cast shadows off itself, causing John to avert his eyes. Behind him, a large crash was heard, through the back chamber came a humanoid .The material it was made of reminded John of the pictures of Hollows his elder had showed him, except there was no flowing blackness around it, it seemed to be completely covered in the bone-like material, except for it’s face, where a large crack protruded from its forehead, revealing a bright, blood red eye that stared into John’s very soul.
It began to walk to him, but he ran once more, skipping around the building, toward a collection of rocks where the fire could not reach, he was crying at this point, but the heat seemed to tear the tears away from his face. He struggled to climb to the top of a large boulder, the hollow-like figure no longer presently pursuing him. The heat continued to build up, and he could see building beginning to crumble in front of him. He couldn’t breathe, dropping to his knees, then passing out.
The next morning, he woke atop the boulder, covered in a thick layer of the black soot from the fires. He looked out in front of him… and there was nothing. A large black semi-circle of ash was all that was left on the ground for half a mile around, sprinkled here and there with metallic scrap from certain buildings. He couldn’t cry, but he sat there, for what felt like hours, taking in the scene. In the end, he got up, and walked down the path from Temple Hill, and never came back.
Whatever that figure was, it had just ruined his life. His family was dead, his home destroyed, and his lineage ended. Only an elder could assign Hearths, and only an elder could place a new elder, thus, no one else could ever receive Hearths, and without them, they could never protect a temple, which means his family could never be rebuilt.
He walked away, with no idea where he was going, carrying the last of his clan with him, the last Hearth.
(wtb freepassrpsample)